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Game Designer / Level Designer (Mid-Senior) (m/f/o)
About the Role
As a Game / Level Designer, you will be responsible for designing and implementing levels, missions, and gameplay scenarios that fully leverage our core mechanics—from traversal and puzzles to combat encounters.
You will take ideas from concept through prototyping and whitebox implementation , ensuring strong pacing, player guidance, and overall flow , before handing off levels to art and supporting them through production.
This role requires both creative design thinking and technical understanding , as you will work directly in our proprietary tools and collaborate closely with Game Direction, Design, Code, Art, and Tech Art .
Key Responsibilities Design and implement levels, missions, and gameplay scenarios Create whitebox/blockout levels for rapid prototyping and playtesting Develop engaging combat encounters , traversal challenges, and puzzle setups Translate gameplay features into varied and interesting player experiences Ensure strong pacing, composition, player guidance, and flow throughout levels Script gameplay events and sequences where needed Work closely with Game Director and Game Design to align with overall vision and progression Collaborate with Code, Tech Art, and Art to ensure feasibility and